Upcoming Games of 2017

With 2016 behind and the end of the world looming in front of us our only escape may be in the digital world. It’s almost customary that all the guys at ReadersGambit club together and write a list of their most anticipated games for the coming year.

2017 is shaping up to be one hell of a year for games and that’s only the titles we know! So here are our most anticipated titles.

Marvel Vs. Capcom: Infinite (Esler)

If you have ever listened to the podcast, followed me on twitter, bumped in to me in real life, looked in my general direction, or even heard of my infamous collection of Marvel themed socks; you would know I am a bit Ultimate Marvel Vs. Capcom 3 daft. So even the prospect of having another title, albeit 2 Vs. 2 with no assists, already has me doing circles in excitement. The only downside to the announcement is the tedious wait for new character reveals and the more finite details of the gameplay being mapped out, although that’s hardly a negative when I already know Iron Man is back.

Halo Wars 2 (Esler)

Halo Wars was an absolute gem and I won’t hear otherwise. Seriously. Obviously there were some faults with the original but Creative Assembly are the perfect match for a series like this. If there is one thing that this generation of home consoles is missing it would be RTS games. RTS games are definitely better suited to computers, but the few that did make it to consoles; Civilisation Revolution and Halo Wars, provided me with countless hours of fun. We have already had access to one beta and with another on the horizon I can’t wait to see more.

Cuphead (Esler)

Look, Cuphead was here last year and we look to make it a tradition by including it this year.. With what appears to be a troubled development I can only hope that Cuphead rears its ugly (gorgeous) head this year. There isn’t much more we can really say after last year’s entry, we want Cuphead and we want it now.

Horizon Zero Dawn (Esler)

Horizon Zero Dawn is one of Sony’s big new IPs and it looks absolutely amazing. Combining mechs and interesting takes on old fashioned weapons, like a bow and arrow, it promises to be one of the more unique games this year. It’s also great to see Guerrilla Games working on something that isn’t Killzone. With only just over a month to Horizon Zero Dawn we cannot wait to.

South Park: The Fractured But Whole (Esler)

Much like Cuphead, South Park is also (hopefully) making an appearance in 2017 and we cannot wait. Matt Stone’s and Trey Parker’s humour was absolutely on point with The Stick of Truth and Obsidian’s execution was perfect. Now that the sequel has changed hands it is imperative that the guys take their time and change a game that could be considered a one hit wonder in to a popular series, just don’t make us wait too long.

Nioh (Scotch Rat)

With Hidetaka Miyazaki leaving the “Souls” series to pursue other ideas or new IPs, there is a gap in the market where Souls games used to sit. Enter Team Ninja and Nioh. A samurai “Souls” inspiredhack n’ slash that nobody asked for, but we all want. This gratuitously difficult, yet stylish, approach to representing feudal Japan provides gameplay similar to a blend of Dark Souls and Ninja Gaiden. Every encounter with an enemy is a battle of wits and anxiety, one false move or you lose your cool and it’s game over. Dark Souls/Bloodborne have taken the spotlight the past few years and even garnering some GOTY awards to boot, and if Nioh remains true to its design then it’s sure to follow in the wake of these masterpieces. With Alpha’s and Beta’s already finished, Nioh has been building the hype and with the plethora of gameplay trailers we’ve been exposed to as well, there’s sure to be plenty more to be unveiled before release in February.

Torment: Tides Of Numenera (Scotch Rat)

For those that familiar with developer Black Isle Studios, Planescape:Torment(1999), then there’s little they won’t know about the upcoming spiritual successor Torment:Tides of Numenera. Set in a ramshackled and injured world Tides of Numenera will supposedly take players on a narrative adventure focusing on storytelling and lore over the traditional dopamine fuelled loot hoarding simulator many gamers have become accustomed to. With popular RPG titles, Divinity: Original Sin and the less recent Baldur’s Gate: Enhanced edition, there seems to be an increasing demand for isometric dungeon crawlers to make an ambitious comeback. Torment: Tides of Numenera will surely find its place in the RPG realm of 2017.

Tom Clancy’s Ghost Recon: Wildlands (Chris Peebles)

Tom Clancy’s franchises of games have had their own share of flack, and now it’s Ghost Recon Wildlands turn. Ghost Recon: Wildlands is seemingly further and closer to the originals than that specific series has been before. The Open World guerrilla warfare-esque game could be an unexpected high for the series for long time fans. Tactical Shooters have their place, and even though Ubisoft have neutered their flagship Tactical franchises quite a bit, this could be the return to form needed after the excellent Rainbow Six: Siege. Let’s just hope they don’t Ubisoft it too much. (I’m looking at you, the past couple of years of Open World Ubisoft games.)

God of War (Stoogie OB)

2017 is a monstrous year for gaming. We’re seeing some great releases on the horizon, and none more so than Gaming’s angriest man making a comeback. God of War is returning, and I can’t quite cope. However, the Kratos from the trailer isn’t the one we’re used to. Kratos is calmer, a father once again, only lost his temper once, and has a fantastic beard. The visuals are on par with what you’d expect from the series, but it’s the new over the shoulder perspective that has everyone talking. Gone are the “hack ‘n’ slash” days of old, and in comes a new combat system getting you right into the heat of the action. We don’t know when God of War is due out, but we hope the promised 2017 release sticks.

Tekken 7 (Neil)

The word “relief” is probably more fitting than “excitement” to describe my feelings to the eventual arrival of Tekken 7 in early 2017. Announced nearly three years ago, and hanging in Japanese arcades for two years it is about time it showed up on consoles. Yeah, it kind of sucks to be a Western Tekken fan at the moment. Considering the mixed reception for Street Fighter V, having bare-bones content at launch for full retail price, and only recently having met an acceptable amount of playable characters and modes, Bandai Namco might be making the wiser decision of releasing Tekken 7 as a complete and satisfactory package despite the long wait, with almost 40 playable characters confirmed (eight of which are brand new to the series, including a certain black Gi wearing Street Fighter), a variety of gameplay modes, and new mechanics such as Rage Arts, Power Crushes and Rage Drives that breathe a bit of fresh air in the series, while still following Tekken’s long-standing principal of “if it ain’t broke, don’t fix it. Have you seen what Soul Calibur did to itself?”

Sonic Mania (Neil)

No franchise’s integrity has been as up and down like the blue blur’s. How do you restore the dwindling faith after the disaster that was Sonic Boom: Rise of Lyric? You hire a bunch of people who have previously worked on unofficial Sonic mods, you get Christian Whitehead (the man behind the excellent mobile ports of Sonic 1/2, and an awesome remaster of Sonic CD for PS3 and Xbox 360) and release a trailer that nearly made me cry with joy as a long-time Sonic fan. Sonic Mania seems foolproof at the moment, bringing the franchise back to its Megadrive days, and solely focusing on the classic trio of Sonic, Tails, and Knuckles to play as. The handful of levels shown so far are quite creative in design alone (a film studio zone, a Wild West zone), and Tee Lopes’ score seems to be harking back to Sonic CD’s Japanese OST, which just so happens to be my favourite OST in the Sonic series as well. This, coupled with the intriguing untitled modern Sonic game, coming out later in the year, is set to redeem the series once again, before Sega will probably tarnish it with another ill-advised spin-off. “Sonic Zombies”, coming out in 2018.

Crash Bandicoot: N. Sane Trilogy (Neil)

While his neighbour Spyro hasn’t seen much outside of Skylanders in quite a while, Sony’s official mascot of the nineties has returned with a highly detailed remake of the three games that cemented Crash as a video game icon back in his hey-day. While some could argue that isn’t all new, being a literal copy-paste of the exact same levels from the PS1 games, minus the significantly updated visuals, there are some new things to take note of from the trailer footage. Time trials; a feature from Crash: Warped, were added to Crash 1’s levels, which has me hopeful that the more polished features and mechanics of Crash:Warped will be added in the remakes of the earlier games (Crash 1 sorely needs this, particularly it’s very dated save game mechanics). I’m someone who has replayed the original games to death, so anything mildly new with Crash has already taken my money. And who knows, maybe this is Sony and Activision testing the waters to see if the franchise is still popular enough to warrant a brand new, non-remake Crash game in the future; fingers crossed.

NieR:Automata (William)

Taro Yoko’s works are videogames that, for all that they’re worth, probably shouldn’t have sequels. And yet, the Drakengard series now spans four released games, and one more is almost here. Yoko is the mastermind behind those absolutely crazy, usually terrible games. Despite their flaws, I’ve actually become a huge fan of his work. There’s some incredible storytelling and twists, and they often tend to explore the very worst in people as well. They’re great stuff! Coupling with that this time is Platinum Games’ own gameplay. I don’t think I need to go explain who Platinum Games are.

NieR:Automata is pretty exciting. From the demo alone, it seems to have a lot of technical depth while being pretty accessible for the average JRPG player. The soundtrack is completely on point, and what’s specially wonderful is how much of the original Nier’s DNA is preserved. I seriously cannot wait for this!

Joe’s Diner (Mick)

There’s a particular first person horror game due out soon, it’s atmospheric, spooky, and not the game you are thinking of. I am talking about Joe’s Diner, a 2015 PC release that is now making its way to consoles and allowing me a chance to ruin a good pair of jeans. Joe’s Diner tasks you to survive a month of night shifts while dealing with a Native American Chief messing with the restaurant. So that’s the nightmare of the service industry coupled with supernatural disturbances, Joe ain’t payin’ no slacker. There’s a Five Nights at Freddy’s vibe in Joe’s Diner and that’s exactly what I love about horror games; surviving.”

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