True Fear: Forsaken Souls – Part 1 (Playstation 4 Review)
I’m back on the horror puzzle train as I made my way through the point and click horror game from Goblinz, True Fear: Forsaken Souls. True Fear was originally released on Steam back in October 2016 but has recently seen release on consoles back in February of this year.
Playing through True Fear gave me some serious 90s nostalgia vibes. This could be down to the 90s looking graphics, which isn’t a bad thing, or the feeling that it could fit right into an episode of The X Files. Both work for me.
The story itself can be lifted right out of a classic horror story; You get a mysterious letter from your sister, who you haven’t seen for years, asking to meet her in a place from your childhood. Obviously, now, an abandoned building, as there’s nothing scary about a newer build except the decor and the overuse of shades of white.
If you’ve seen any sort of horror film, you’ll be able to guess the direction the story is going, but these types of stories never get old. It’s the classic horror twists that has the potential to make a game like this stand out if you’re not familiar with horror film/game tropes.
Point and click games have been around for a long time, and I should know having been around for roughly the same amount of time, and while True Fear is enjoyable, it doesn’t bring many new things to the table. This can run the risk of being a bit boring if you having a passing interest in the genre. If point and click is your virtual crack, then you’ll be fine.
One of the better parts of True Fear is the movement. Instead of having to maneuver through past rooms, you’re able to bring up a mini map of each room you’ve visited and do a sort of fast travel. There’s also the option of adding hints to the room map if you find yourself struggling. It doesn’t tell you exactly what you need to do, there a separate clue option for that in the form of a creepy doll, but there will be a star on the room if you’ve still got something to do.
There is one thing that is maybe more of nit picking than anything else but was no less irritating. There are certain puzzles where you’ll need a particular item, say a hammer, which when used, is removed from your inventory. Now, my issue is when moving onto another puzzle finding out I need another hammer. I felt I could have kept the original hammer than have to go through more mini puzzles to get hold of another one.
The scares themselves are a bit lacking to be honest. True Fear manages to keep the atmosphere tense with your classic during music, but as for the actual jump scares, they’re more just loud noises which are more likely to hurt your ears rather than scare you. Unless loud noises unsettle you. In that case you’ll be bricking it left, right and centre.
As this was originally a PC game, the cursor on console can feel a bit stiff. It felt like it took a bit longer than it should have to reach certain things on screen which wouldn’t be a problem of there wasn’t any trophies/achievements that were time dependent.
One thing to note about True Fear is that this is only Volume 1. Completing the main story unlocks a bonus episode but Volume 2 has been a long time coming with no confirmation that it’ll be arriving anytime soon. There have been many a discussion online, with a demo being released at some point, but no word on the next volume. Just something to keep in mind if you do plan on picking it up.
True Fear is a decent point and click puzzle game but falls a little flat on the scares. The story is compelling enough that it’ll keep you playing and it’s overall an enjoyable point and click puzzler with the bonus of improved navigation through previously visited rooms. Worth picking up if your a point and click or puzzle game fan so long as you don’t mind waiting for Volume 2 for what may very well be a long time.