Top 10 Hearthstone: Journey to Un’Goro Cards

With every Hearthstone expansion we post our favourite cards, so why should Un’Goro be any different? You might be a bit jaded(pun intended) by the last season but Un’Goro is looking to take charge and shift the meta in loads of new and interesting ways with quests and elemental minions.

We’ve combed through the lists and thought long and hard about our favourites, and now we’ve cobbled together our list of favourite cards for Journey to Un’Goro.

1. Jeweled Macaw – Remember Webspinner? Well imagine Webspinner, but with no downside. The Hunter class is currently gearing up towards a lot of 1 drop based decks due to the new quest for the class, so naturally any 1 mana card would seem appealing. What’s more important, in games based on dropping large numbers of low cost cards from hand, is maintaining your hand. Jeweled Macaw allows Hunters to play a 1 mana card, but also to replenish the vast number of cards they will need to play to meet the quest requirements.

2. Clutchmother Zavas – Discard Warlock has always been circling the meta, it was stronger than Zoo on its best day but due to its inconsistency, fell by the wayside in the current meta. With the advent of Warlock’s new quest, the need to discard and play more cards focussed on discarding has risen, and there has been a need for cards with better stats. The best part about Zavas is that it can be discarded over and over again, saving your more precious cards and ensuring you always have something in hand when you are cycling strong cards.

3. Lakkari Felhound – Just like Clutchmother Zavas, Lakkari Felhound adds another well-designed minion to Discard Warlock’s arsenal. On turn 4, a minion with 3 attack and a whopping 8 health will prove exceptionally hard to deal with. If it manages to hit a Silverware Golem in the process, well that’s just the icing on the cake. Again, it builds towards Warlock’s new quest and might help stave off more aggressive decks.

4. Open the Waygate – Quests are bound to be divisive in the upcoming expansion. It’s hard really determine just how well they will work out for sure, but one definitely scary premise is a Mage player taking a second turn without you really having a say. For 5 mana, the Mage player could play some crazy One Turn Kills, while technically taking 2. Combine this with potential Arcane Giant turns with some face damage, you could swing 16+ damage easily with a variety of different combos.

5. Gluttonous Ooze – For a long time, weapon removal in Hearthstone was confined to Acidic Swamp Ooze, Bloodsail Corsair and Harrison Jones. In later expansions, we would see Poisonous Swamp Ooze, but only in the release trailers because it was not a good card. Thankfully, Journey to Un’Goro has introduced a far more appealing weapon removal with a unique bonus. The Gluttonous Ooze removes the opponent’s weapon and gives armour equivalent to the weapon’s attack. It’s a great effect and one that effectively counters big Pirate Warrior weapons and staves off some big damage swings.

6. Glacial Shard – Freeze is often underrated as a mechanic, especially on smaller, more fragile minions. But Glacial Shard could prove vital in gaining important tempo swings and delaying the board state in key match ups. Freezing an enemy Hero or Minion and playing a 2/1 in the process could allow the Glacial Shard to trade up or force inefficient trades for the opposing hero to maintain the board state.

7. Fire Plume’s Heart – The second quest to make it to the list and it revives the Warrior’s most underutilised archetype; Taunt Warrior. At first glance, the quest might prove underwhelming due to the nature of Taunt minions offering little in the way of damage, but in the right deck, the rewards of this quest could prove game-winning. Although some minions will slowly tick over the 8 health mark, you will be constantly firing 8 damage per turn for 2 mana. The value this has is unimaginable in games that outlast midrange and aggro. It might fall down at later stages against Jade decks, but even then you will still have the weapon to swing at weaker minions and guarantee you get further value from Sulfuras.

8. Arcanologist – The Arcanologist might seem humble in terms of stats–after all, a minion with 2 attack and 3 health seems fairly vanilla. But when you consider that Arcanologist allows you to tutor out a random secret from your deck, it proves far more vital in terms of draw. The Arcanologist will support Mages with precision thinning and tempo plays on turn 3. This could change how Mages mulligan for certain match ups and provides a great mechanic for a common card.

9. Dinomancy — Due to its hero power, Hunter has always been confined to more aggressive decks. Even back in the days of Sunshine Hunter, it was always better to finish your opponent off sooner rather than later. There were exceptions with N’Zoth Hunter and Lock & Load Hunter, but the reality was that those decks played on player’s expectations of the deck while relying more on minions than it did the heroes archetype. Dinomancy looks to change that. With more best focussed decks, Dinomancy could really add to the tempo of Hunter and allow a lot more efficient trades from weaker minions and makes Hunter more flexible.

10. Spiritsinger Umbra – What’s better than getting a Deathrattle effect? Getting a Deathrattle effect as a Battlecry. Spiritsinger Umbra allows players to double down on the Deathrattle mechanic, much like Baron Rivendare, but instead of waiting for the Deathrattle you can activate it as soon as the card is played. If this card sticks to the board for more than one turn it could win games with ease and due to its reasonable stats, it could trade well with some early game minions and allow more cards to weave into later turns to ensure you get good mileage out of Spiritsinger Umbra.

Honourable mentions; Blazecaller, King Mosh, Crystaline Oracle, Tol’vir Warden, Elise Trailblazer, Corrupting Mist

Overall, Journey to Un’Goro feels like a stronger release for Hearthstone in general. The power level of cards in the latest release are higher than previous releases. Obviously we will never know how the meta will play out and it will take a month or two for everything to settle, but one thing is for sure: the amount of different archetypes possible from the latest expansion is astounding at the very least. And if all else fails, you can go back to the Jade decks of the previous season–it’s not like they are going anywhere.

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