DiRT 4 (Playstation 4 Review)

Codemasters have been giving us the keys to their motoring world for some time now. Their annual Formula 1 games in recent years have delighted me, but what may seem like a million miles away from the sterile and clinical Formula 1, is the thrilling and nail biting Dirt 4. Don’t get me wrong, I love the tech geekery that comes with Formula 1 games. However, powersliding around that dusty trail with a sheer cliff as your motivator for not losing it, brings the primal nature out in all of us. Will Codemasters’ follow up to the critically acclaimed Dirt 2 and Dirt 3 be a welcome addition or the family outcast?
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A Hole New World (Xbox One Review)

I can only slightly recall the days of my SNES induction, being introduced to games like Super Mario World, Earthworm Jim, Bomberman and Castlevania IV–the latters difficulty taking me by surprise. With a constant flurry of enemies coming at me and with my inadequate gaming skills at the time, this was a challenge I could not overcome but one I still fairly enjoyed. A Hole New World plays on that nostalgia and chooses to go for the more sought after and desired 8-bit style of the NES era that people love in modern indie games today.
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RiME (Xbox One Review)

Sticking with my bread and butter that is the puzzle genre I took on the new adventure-puzzle game RiME from Tequila Works. It begins with a boy being washed ashore, presumably from a shipwreck, on a mysterious island. This is where you come in, as you make a start on exploring the island with the help of a magical fox.
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The Town of Light (Xbox One Review)

The Town of Light is a different type of horror game. Rather than focusing on the classic jump scare or a universal generic trope of a villain like a zombie or demon to get across the sense of terror, instead this horror is very real, and to many something they cannot escape: Mental illness.
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Final Fantasy XIV: Heavensward (Playstation 4 Review)

With its second (or third, depending on how you want to look at it) expansion launching in less than two weeks, Final Fantasy XIV has made a miraculous recovery thanks to the capable hands of producer and director Naoki Yoshida. It’s now been two years since the first expansion’s release; Final Fantasy XIV: Heavensward is finally finished. Having found stability after the title’s tumultuous development history, the development team are now prepared to shake things up so that they can finally advance Square Enix’ largest non-mobile moneymaker in over a decade. It’s thanks to Heavensward that they’ve reached this point.
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Tokyo 42 (Xbox One Review)

May has been quite the month, if you’re a fan of Mode 7 games, bookended by two major events. At the start of the month, Twitter entered meltdown as it awaited Paul Kilduff-Taylor’s annual tweet on May 4th. And today, on May 31st… meh, they’ve published a new game, if you’re into that sort of thing.
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Tekken 7 (Playstation 4 Review)

Tekken 7, a story that has been decades in the making and a game that has been perfected through rigorous testing in Asia, is finally here. Almost three years after its initial announcement and two years since it first appeared in Japanese arcades, the world’s most prolific 3D fighter makes its debut on the current generation of consoles.
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Victor Vran: Overkill Edition (Xbox One Review)

As far as ARPGs go, there’s a particular formula that’s ever present, and that’s kill, loot, kill. Rinse and repeat. The loot collecting is an especially addictive part of that habit-forming process that hooks our brain on an non-stop rewarding binge of compensation for time spent invested in that game; a sort of pyramid scheme, with swords. And Victor Vran: Overkill Edition is one such culprit–enslaving gamers hours at a time to keep on grinding, finding better loot only to find out that said loot unlocks more avenues to get even more loot, and it’s oh-so gratifying.
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Guilty Gear Xrd Revelator 2 (Playstation 4 Review)

There’s been a bit of an ongoing discussion on how new content for fighting games should be brought in. Season passes have become more of a recurring trend in Capcom and Netherrealm Studios titles, and have received more criticism than praise it would seem. Arc System Works, however, have continued the formula they’ve stood by since the early 2000s with both Blazblue and Guilty Gear, with Xrd Revelator 2 being the latest update to the latter. Revelator 2 is a more small scale update compared to the original, having more changes than actual additions. The good news is that the update only costs about £16 if you already have a copy of Revelator.
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Shadow Warrior 2 (Xbox One Review)

Shadow Warrior was originally nothing more than a simple “Duke clone” for its time of release back in 1997. Jumping on the back of the success that was Duke Nukem 3D, Shadow Warrior tried to replicate Duke’s simple formula of alien ass kicking and goofy one liners. Instead, Shadow Warrior came off as a somewhat racially insensitive, tryhard wannabe with some simple engine enhancements that gave the environments geometry a more refined look. With Shadow Warrior’s lukewarm reception, it’s hard to believe that gamers would later be met with a remake of the underwhelming ninja warrior title in 2013. And surprisingly, it wasn’t half bad.
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Injustice 2 (Playstation 4 Review)

It’s been almost 4 years since NetherRealm Studios (NRS) took their second shot at the comics world with Injustice: Gods Among Us. After the release of the greatly derided Mortal Kombat vs DC Universe, NRS’s return to DC was a massive risk, but one that paid off. So, after much anticipation, Injustice 2 is set loose on NRS and DC fans alike.
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Samurai Warriors: Spirit of Sanada (Playstation 4 Review)

Every year sees Omega Force release at least one Warriors game, whether it’s an entry in the main series, an anime spinoff, or an alternative-genre spinoff. Samurai Warriors: Spirit of Sanada is a spinoff of Samurai Warriors 4. Typically, these titles all share a common style of gameplay in which players will beat up hordes of hesitant enemies and sometimes square off with a historical/notable figure. As a franchise, Warriors is often criticised for its repetitive gameplay; however, the spinoffs provide room for the developers to experiment a little with their successful formula. Spirit of Sanada is a small example of this.
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Skylar and Plux Adventure on Clover Island (Xbox One Review)

The first thing that came to mind when I first set my eyes upon Skylar and Plux was Ratchet and Clank. Here we have a story of two people working together to achieve a common goal. That common goal being jumping across platforms and punching evil Cathode Ray Tubes.
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The Surge (Xbox One Review)

When it comes to ARPGs, fantasy reigns supreme. For the better part of a decade, many developers have been chasing after Dark Souls and the high fantasy setting it found itself in. But it’s wearing thin. Thankfully, Deck13 Interactive have stepped outside the norms and embraced the inevitable mechanical future of mankind with The Surge.
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Prey (Xbox One Review)

The word prey often refers to the weak and helpless, the bottom of the food chain. It’s rarely a shifting dynamic–prey will always be prey. But for one instant, Arkane Studios gives the underdog a chance at turning the tides in their reimagining of the 2006 game of the same name.
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Human: Fall Flat (Xbox One Review)

Human: Fall Flat presents itself as an experimental puzzler, not restricting the player to a set linear path, but rather opens up its own boundaries and encourages the player to get creative. It invites ingenuity, exploration and above all, a good laugh.
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Shovel Knight: Specter of Torment (Playstation 4 Review)

Yacht Club’s love letter to retro titles like Megaman and Duck Tales is the game that keeps on giving. The latest addition to Shovel Knight comes as part of the new Treasure Trove collection. This is a free update for anyone who already has bought the first Shovel Knight, and is available at a slightly higher price than the original version for anyone who has yet to play it; a pretty fair exchange considering you’ll get all three of the Shovel Knight campaigns.
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Dreamfall Chapters (Playstation 4 Review)

In most mediums–in fact probably all mediums–it’s a bad idea to jump into a series in the middle. Starting a long journey at the beginning is vital. See what I did there? So, why do I find myself jumping in amidst the middle of a long running PC narrative with Dreamfall Chapters? Well, this is the first time any entry in the series has been available on a Sony platform.
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World to the West (Playstation 4 Review)

World to the West is a 3D action-adventure game set in the same universe as indie hit Teslagrad. However, this is a standalone extension of the universe and not a sequel. Instead of 2D side-scrolling, we are now in a 3D top-down cartoony world, inspired by European adventure comics. Does World to the West continue to show developer ‘Rain Games’ ability to make smash hit games?
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Sniper: Ghost Warrior 3 (Xbox One Review)

Sniper: Ghost Warrior 3 is the third instalment in the franchise from CI Games. I played the original when it came out and found it to be lacking, so I approached the latest outing in the long-range shootathon eager to leave the past behind and looking to be impressed by the changes made since the series’ 2010 inception.
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Dead Alliance (Playstation 4 Review)

Saturday, September 9, 2017

A good idea, poorly executed, Dead Alliance is an interesting budget title that just doesn’t feel fun to play.

Absolver (Playstation 4 Review)

Wednesday, September 6, 2017

Absolution is for the strong.

Life is Strange: Before the Storm Episode 1 (Xbox One Review)

Monday, September 4, 2017

Chloe does her best Jim Morrison impression and tries to ride the storm.

Ys VIII: Lacrimosa of Dana (PlayStation 4 Review)

Friday, September 1, 2017

Ys this the game for you?