Epic Loon (Xbox One Review)

Party games were once the centre of geeky social gatherings. A crowd of friends flocking around a singular television, tormenting each other until friendships fall apart. While Epic Loon doesn’t classify itself as a party game, I can’t help but be overwhelmed by the friendly, competitive vibe when playing with other people. But does Epic Loon fill that void where Mario Kart and Fuzion Frenzy once reigned?
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The Spectrum Retreat (Xbox One Review)

Puzzle games are fantastic motivators in the virtual world and it’s well documented that they can benefit you in real life too. Solving a complex puzzle is both challenging and rewarding, but what about simple puzzles? Well, we’re about to find out with The Spectrum Retreat.
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Jurassic World: Evolution (Xbox One Review)

The idea of a Theme Park World-esque game based on the Jurassic Park franchise has been a no brainer since its inception. The idea of filling your own island with tourists and dinosaurs alike was tantalising. There’s a delicate line to tread between man and nature and it would have been at your fingertips. It was destined for success, or at least that’s what you’d expect. Somehow, uhm, Frontier have found a way to circumvent those expectations.
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BlazBlue: Cross Tag Battle (PS4 Review)

There was a point where the ‘Versus’ games were king. Two or more hot properties would collide and one would emerge the victor. It’s a simple sum, but more often than not it would add up to more than its parts. While Capcom are the most notable, and now infamous thanks to Marvel vs Capcom: Infinite and Street Fighter X Tekken, it was about time Arc System Works pulled together their ever expanding roster of fighting games under one title – BlazBlue: Cross Tag Battle.
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Unravel Two (Xbox One Review)

Back in 2016 Coldwood Interactive released a charming little puzzle platformer called Unravel which I absolutely adored. Taking control of a small anthropomorphic ball of yarn called Yarny, players would swing, climb, and tether their way through the memories of an elderly woman suffering from dementia. Stringing together lost thoughts and heartfelt scenes made Unravel the lovable platformer it is today. So, with EA’s surprise announcement of Unravel Two, I was excited to jump back in with Yarny and prayed that it inspired the same fascination and joy of the original.
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Agony (Xbox One Review)

Agony is a fitting name for Madmind Studios’ troubled debut. The developer’s first swing at a AAA title surmounts to nothing more than a proving ground for gamers with limited patience. With high expectations set for its backers and a few goals beyond the studio’s ability, Agony is a glitch riddled torture device that the developers couldn’t have imagined.
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Metal Slug Double X (Playstation 4 Review)

“If it ain’t broke, don’t fix it. Also, if it ain’t dead, keep shooting it.” That’s pretty much the ethos that the Metal Slug series has lived by for over 20 years. The lovably ludicrous shoot ‘em up series has retained the same slick yet grimy 2D visuals and the exhilarating yet mercilessly difficult gameplay since it’s debut on the Neo Geo in the mid-nineties. Although the series has yet to receive a proper sequel in over a decade, SNK have given some consolation to fans with Metal Slug Double X finally getting a PS4 port. Double X is essentially an improved version of Metal Slug 7; which originally debuted on the Nintendo DS, before getting it’s updated incarnation on the PSP two years later as Double X.
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Vampyr (Playstation 4 Review-In progress)

Vampires rarely see the light of day and for a long time it felt it almost felt like Vampyr was following suit. Lurking in the shadows, we would hear the aspirations of Vampyr’s pale inhabitants and how the underlying choices they’d make, away from prying eyes, would change their world forever. But much like the fanged ne’er-do-wells Vampyr has gone up in a puff of smoke on the dawn of its release.
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Dark Souls: Remastered (Xbox One Review)

It feels like there isn’t a month that goes by without a remaster, be it an old school title or an up-scaled port of a more recent game – even if the term is a point of contention for some. While some games have received an entire overhaul, others simply make a few minor tweaks and upscale the graphics. Dark Souls: Remastered is more of the latter.
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Bloodstained: Curse Of The Moon (Playstation 4 Review)

Crowd-funded games have gone to staggering heights and plummeting lows in terms of overall success and reception. In the case of Koji Igarashi’s spiritual successor to Castlevania, things are looking well for “Bloodstained: Ritual Of The Night” if it’s prequel “Curse Of The Moon” is anything to go by. The latter is a free bonus for those who funded Ritual Of The Night but it’s also purchasable at a cheap price for those that didn’t. Much like Ritual Of The Night’s apparent resemblance to the later 2D Castlevania titles like Symphony Of The Night and Order Of Ecclesia, Curse Of The Moon harkens back to the NES trilogy in many ways. The 8-bit-style graphics and soundtrack are recreated to a tee, along with familiar gameplay features and of course, the merciless difficulty typical of most NES games.
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Omensight (Playstation 4 Review)

Omensight has heart, it’s a story full war and strife with no clear villain – going as far to show both sides of the story when apt. So it’s a shame that Omensight unwittingly blinds itself by showing the player so many sides that it loses track of the bigger picture. It does have some pretty nifty swordplay though.
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The Council: Episode 2 – Hide and Seek (Xbox One Review)

The Mad Ones proved that Big Bad Wolf weren’t just mad enough to take on the likes of Telltale and Dontnod in the narrative adventure genre, but they were smart enough to pull it off. I instantly fell in love with the mystery at the core of The Council and when The Mad Ones came to a close, I was at loss as how to pass the time between episodes. But can Hide and Seek live up to the expectations of its predecessor?
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Dragon’s Crown Pro (Playstation 4 Review)

There’s no denying that some genres have pretty much fallen off the face of the Earth as games evolved, especially when it has come to side scrolling beat’em ups. Many look back on the era of Streets of Rage, Final Fight, and Golden Axe with a great fondness, but as technology progressed these titles gave way to hack’n’slash and action games. Thankfully Dragon’s Crown Pro reminds you why you loved these games so much.
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Battlezone: Gold Edition (Xbox One Review)

It’s times like these I ask myself why I haven’t invested in a VR headset. With mainstream titles like Resident Evil 7 adopting virtual immersion with phenomenal success, it’s no surprise that other studios are doing the same. Now Rebellion tossed their hat in the ring with Battlezone: Gold Edition.
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Death Road to Canada (Xbox One Review)

When I first laid eyes on Death Road to Canada, I was reminded of Outbreak – a serious small budget take on Resident Evil in a post apocalyptic world. As I spent more time with Death Road to Canada, it was clear that it was a ridiculous satire of zombie survival in the guise of a tubular road trip with an increasingly absurd cast instead of the dour first impressions.
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God of War (Playstation 4 Review)

In a world of flawed gods and testosterone, there’s no room for weakness. Gods don’t shed a single tear as we send our loved ones to Valhalla and they certainly don’t mourn the imprisoned and corrupted. All that matters in the colosseum of gods is the victor: the triumphant gladiator that emerges with a solitary bead of sweat upon his brown. To prove yourself in this world, and the next, is to shed blood in the name of vengeance, defence, or in anger – well, that’s the impression that God of War gives, at the very least.
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Far Cry 5 (Xbox One Review)

When you dare to utter the words “Ubisoft Formula”, it’s never with admiration. As a signifier for tired design, repetitive takes, and an open world that’s wider than it is deep, it’s almost a signifier that you need to lower your expectations. This homogeny in design results in titles like Assassin’s Creed, Ghost Recon: Wildlands, and Far Cry all being bunched together in spite of them being at odds thematically. And in some ways Far Cry 5 does try to break this cast iron mould.
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Masters of Anima (PC Review)

Masters of Anima is an action based Real Time Strategy game in the style of titles like Pikmin and Overlord. You play as Otto, a young man learning to become a Shaper, a type of wizard who can create powerful guardians to fight for him. As Otto points out, it’s not a very useful power since the world is in an extended period of peace.
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Slay the Spire (PC Preview)

Slay the Spire from Mega Crit is an interesting fusion of the ever-popular rogue like genre and deck building card games. I’m a huge fan of deck building games, but I’ve never played a video game that scratches the same itch as the ones I own physical copies of. That hole in my life has finally been filled by this wonderful little indie Early Access title.
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Extinction (Xbox One Review)

It’s often said that imitation is the highest form of flattery, but when was the last time you felt flattered when somebody copied your idea and presented it as their own? From the first Ravenii peering over the wall to the last swipe at its nape, Extinction wears its inspiration on its sleeve. Whether or not Extinction deviates from the path it’s on is a completely different story.
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Life is Strange 2: Episode 1 – Roads (Xbox One Review)

Wednesday, October 10, 2018

Life gets stranger.

The Council: Episode 4 – Burning Bridges

Friday, October 5, 2018

Episodic games are curious things. Not much changes between episodes bar the story. You could even argue that there isn’t much to really talk about, but as soon…

Valkyria Chronicles 4 (PlayStation 4 Review)

Wednesday, September 26, 2018

For me, 2008 felt like a dire year to exclusively own the PlayStation 3. Multiplatform releases were great, but the exclusive titles were far and few between. Sure…

Immortal: Unchained (Xbox One Review)

Friday, September 21, 2018

The term Souls-like has been tossed around more times than a poor pickup line at a bar. Sure, the overly familiar term resonates with a great many, but…