Immortal Redneck (Xbox One Review)

As time moves forward and games themselves become more profound, we as gamers can’t help but look backwards to the past were our love for gaming ignited. Be it dungeon crawling through the pixelated worlds of Zelda, crate smashing and hog riding in Crash Bandicoot or even gibbing with the best of them in some Quake deathmatch. While most developers adhere to pushing the limits of game development by creating exhaustively large and complex worlds to explore and creating enveloping narratives to get lost in, some developers tread backwards. Such as developer Crema with their game Immortal Redneck. And I love them for it.
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Shadow of the Colossus (Playstation 4 Review)

In 2005, Shadow of the Colossus was released on the PS2. The spiritual successor to Ico was a revelation, both a commercial and critical success, but its legacy was what made the original release so important. Team Ico created a game that changed the way people looked at video games. For the first time, we saw a game which was considered not only as a piece of entertainment, but as art.
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Yakuza 6: The Song of Life (PlayStation 4 Preview)

It’s been three years since the events of Yakuza 5—both in real life and within the game. Okay, so, maybe it’s actually closer to two years in real life for everyone in the west, but that’s beside the point. In Yakuza 6: The Song of Life, we’ll be saying farewell to the main and beloved protagonist of the franchise, Kazuma Kiryu. A lot has changed for the now familiar characters and city of the Yakuza series, so it makes sense that we’ll be seeing major changes reflected in the gameplay as well.
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The Station (Xbox One Review)

It’s amazing how games can frequently rattle our brains with complex puzzles, intricate designs and complicated story telling. But when it comes to the finer details, such as background noise or set dressing, our minds become complacent; not wanting to focus on the specifics of a scene or moment, but rather to look toward the main event and ignoring the lesser details that surround us.
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Wulverblade (Xbox One Review)

Wulverblade doesn’t quite scratch my side-scrolling, beat’em up itch. Its graphic design is amazing and storytelling superb, although the core gameplay suffers from lack of diversity and combat feels wholly gritty and intense but what it lacks is any depth. And it just isn’t hitting the mark.
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UNDER NIGHT IN-BIRTH Exe:Late[st] (Playstation 4 Review)

The saying “better late than never” is one you might have to become familiar if you’re a Western fan of French Bread’s Under Night In-Birth series. The long awaited update to EXE: Late has finally reached European shores after being released in Japan for over half a year. If you’re brand new to the series, anime fighters or even fighting games as a whole; don’t worry, because EXE:Late (st) makes certain to cover all bases for all types of players.
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Mutant Football League (Xbox One Review)

Have you ever found yourself watching a game of American Football and found yourself feeling like there was just something missing? Amidst the roar of the crowd, you felt like there could maybe be more…blood and explosions?
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The Red Strings Club (PC Review)

What is the nature of existence? What is the price happiness and the cost of freedom? These are the fundamental questions that drive much of the cyberpunk literature out there: examining the nature of life and human interaction through a lens of transhumanist separation. It’s into this sphere that Deconstructeam’s latest title The Red Strings Club inserts itself,spinning a curious noir-ish yarn in a neon-dappled world of cyborgs, giant corporations and of course, people drinking and smoking in dingy bars.
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Beholder: Complete Edition (Playstation 4 Review)

After originally being released on Steam back in 2016, Beholder has made its way to console. Developed by Warm Lamp Games, Beholder is set in a totalitarian state and you, along with your family, have been moved into a block of flats where you have been put in charge as landlord. Sounds like a cushy gig—until you’re told by the government that your actual job is to spy on all your tenants, profile each of them and report any illegal activity to the authorities.
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Monster Hunter World (Xbox One Initial Impressions)

Monster Hunter World sets itself up as an offshoot of the main series, even though it really isn’t. It still feels like a kind of spin-off to help form a foundation for newcomers like myself to be welcomed into by setting aside prior intimidating and preferencial factors such as possible story continuity, players own experience and, for some, the lack of interest in handheld gaming. The doors are now open to all us console dweebs to sink our freshly sharpened blades into. And with my Palico by my side, I can finally set off into the universe that’s been teasing me for over a decade now. And Monster Hunter World doesn’t disappoint, at least from a gameplay perspective.
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Yume Nikki (PC Review)

Yume Nikki means ‘dream diary’ in Japanese, and suitably enough replaying the game after its’ recent release on the Steam store, feels a little bit like stumbling across a long-forgotten and lost piece of writing—a little influential relic you vaguely remember being important. It’s a Japanese indie surrealist horror game now 14 years old and arguably one of the first walking simulators ever created. Its strength is in its weirdness, and boy, is it weird.
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Street Fighter V: Arcade Edition (Playstation 4 Review)

The growing industry of eSports has made considerable change to the economy of fighting games. Back in 2016, Street Fighter V was released with the competitive scene as its target audience and has had a successful run with Capcom Pro Tour over the past two years. However, the non-competitive audience of the Street Fighter had mixed-at-best response to V’s launch. An initially small roster of selectable characters, problematic online and a lack of single player content were some of many criticisms that dogged Street Fighter V’s reception and sales. Although more features and content were gradually added over its lifespan, to really re-gain favour with general audiences, Capcom have given Street Fighter a fresh new coat of paint in the form of “Arcade Edition”. And yes, it actually has arcade mode this time around.
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Dragon Ball FighterZ (PS4 Review)

It has been a long time since I really thought about Dragon Ball. In fact, it has been over a decade since I watched the rather muddled run on Cartoon Network. But Dragon Ball FighterZ stirred something in me. A short sharp jolt to the nostalgia centre in my brain and within seconds I was reminiscing about big monkeys kicking about Earth and a whole load of heroes who sounded suspiciously like vegetables.
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Games to Look Out for in 2018

Picking our most anticipated games for the coming year has become a bit of tradition here on site. As that big ol’ number at the end starts to jump up, we starting counting down until we get our grubby mitts on what lies ahead in the New Year. So, without further ado, here are out games to look out for in 20
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Albert & Otto: The Adventure Begins (Xbox One Review)

It’s a new year which means new puzzle games and first up on the list is Albert and Otto: The Adventure Begins, the 2D puzzle side-scrolling platformer developed by indie studio KBros Games. Albert & Otto was originally released on Steam back in 2015 but has recently been launched on consoles.
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Final Fantasy XV: Episode Ignis (Xbox One Review)

Final Fantasy XV has had a tumultuous year, trying desperately to mend ailing wounds from awful creative direction. Mainly in regards to the story, with the poorly received framework from which the story was built, through movies, anime and multiple DLC segments needed to make sense of the main narrative. But not all was bad. Whilst the disjointed effort to create a larger world did ilk some fans into shying away from Final Fantasy XV, those who stayed were treated to some of the most captivating and emotional segments Final Fantasy XV had to offer, through use of its DLC.
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Life is Strange: Before the Storm (Xbox One, Full Review)

The world stopped for Life is Strange, literally and metaphorically. It was a story on a grand scale with monumental set pieces. Perched on the edge of a cliff, we watched as a storm defied logic and tore the very fabric of time and space apart while Max tried to alter her own narrative and save her best friend, Chloe. Now, as time marches on, we are faced with a whole new perception of what it means to have your world torn apart in Life is Strange: Before the Storm.
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Game of the Year Awards 2017

Another day drops off the calendar as we complete our journey around the sun. We’ve seen the best and worst 2017 has to offer and now that its back is turned, we thought we’d talk about the games of 2017.
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Monster Hunter World (Playstation 4 Beta Preview)

As a much underappreciated series in the west, it’s nice to see a Monster Hunter that targets the mainstream western audience with Monster Hunter World. An open beta—exclusive to PlayStation Plus members—was recently made available, with a follow up non-exclusive beta due from the 22nd to 26th of December. While missing some features, there’s at least enough to get a glimpse at what has remained or changed in the new title.
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Destiny 2: Curse of Osiris (First Impressions)

Osiris was a guardian of legend. A Warlock that transcended pure ability and left his mark on the world. You might know him from Destiny’s original “Trials of Osiris” purely by name, or you might have dug so deep in the lore that you rolled your eyes at this introduction. Either way, you’re bound to have reached the same conclusion that I have: that Osiris deserved better.
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Ni No Kuni 2: Revenant Kingdom (Playstation 4 Review)

Wednesday, April 4, 2018

Kings are not born, they are made.

A Way Out (Xbox One Review)

Thursday, March 29, 2018

Mash “X’ to get gains.

King of Fighters ’98: Ultimate Match (Playstation 4 Review)

Tuesday, March 27, 2018

On its 20th birthday, it’s interesting to look back on King of Fighters ’98. Initially it failed to capture the limelight, coming up against the likes of Tekken…

Gravel (Xbox One Review)

Saturday, March 24, 2018

This generation has blessed us with an abundance of excellent driving games – DriveClub was an extremely solid title, Gran Turismo made a pretty successful return and both…