Chime Sharp (Xbox One Review)
Twistplay are back with the sequel to the much-loved music puzzler, Chime Sharp. For those of you new to the Chime series, Chime is a music puzzle game that uses Tetris style blocks to make quads, minimum 3×3 blocks, to cover as much of a levels grid before the time, or your lives, run out. The more of the grid you cover the more of that levels music will play.
Chime Sharp expands on the original sporting a new 3D look with more boards, modes, and new original music. These new modes will really test your skills, I found Sharp to be frustratingly brilliant and couldn’t stop playing as I refused to be bested by a Tetris themed game. Within Sharp you have 10 lives, unlike the other modes which impose time limits, with the aim to cover as much of the grid as possible. The obstacle though is the grid bar that passes over the placed blocks, essentially degrading them until they disappear. Each block that disappears is worth one life and you’ll quickly find yourself in a panic when you see numerous blocks flashing about to disappear.
Strike, another one of Chime Sharp’s impressive game modes, is probably the most punishing mode you’ll find in a game. With only 90 seconds each play and the beatline moving twice as fast, you can bet you’ll be in a fluster the first time you play Strike. Along with that you have the added difficulty of any dropped fragments destroying your coverage, making it even more difficult to get any sort of decent score. Basically, it’s fantastic.
If you managed to get through all of that and feel you still have more to give, Challenge mode will be right up your alley. It’s one complex grid, the normal rules you’d find in standard mode but with a reduced series of blocks to place. With the last point being of guidance provided being “Best of luck, hero”, you can rest assured that this will be taking up most of time if you you’re aiming for the completionist route.
Each level’s music is simply amazing and a joy to listen to. The way every level slowly builds into a crescendo for that piece of music is extremely well done and I guarantee that you’ll keep playing a certain level until you reach 100%, or as close to it as possible, to experience the full version of each song.
You’ll only find 16 levels in Chime Sharp which, I feel, is more than enough variety for a puzzle game of this kind. While Chime Sharp only has 4 different modes for each, the challenge is high enough that it won’t matter. You’ll lose a lot of time to Chime Sharp, in a good way, and while it can be frustrating being bested by a game that is simplistic, you’ll have a great time regardless.
However, I do have one gripe; there are some options that are only available on PC and haven’t made their way over to consoles as far as I can see. After doing some digging I found out it’s possible to change the camera angle, adjust between 2D and 3D and adjust the colours for those that have colour blindness. I can’t understand why such a specific option to aid anyone with colour blindness would be removed from the console versions as the colours can be a bit difficult to differentiate from the degrading blocks and the colour of the grid.
If you’re a fan of Tetris, then Chime Sharp is definitely the game for you. The music, as well as having an aim to each mode, will be an added bonus. Although if you are colour blind it may be better to invest in the PC version. If you’re easily frustrated and not a fan of repetitive gameplay then I’d avoid as you probably won’t enjoy Chime Sharp and may end up chucking your controller through your TV.