Agony (Xbox One Review)

Agony is a fitting name for Madmind Studios’ troubled debut. The developer’s first swing at a AAA title surmounts to nothing more than a proving ground for gamers with limited patience. With high expectations set for its backers and a few goals beyond the studio’s ability, Agony is a glitch riddled torture device that the developers couldn’t have imagined.
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Metal Slug Double X (Playstation 4 Review)

“If it ain’t broke, don’t fix it. Also, if it ain’t dead, keep shooting it.” That’s pretty much the ethos that the Metal Slug series has lived by for over 20 years. The lovably ludicrous shoot ‘em up series has retained the same slick yet grimy 2D visuals and the exhilarating yet mercilessly difficult gameplay since it’s debut on the Neo Geo in the mid-nineties. Although the series has yet to receive a proper sequel in over a decade, SNK have given some consolation to fans with Metal Slug Double X finally getting a PS4 port. Double X is essentially an improved version of Metal Slug 7; which originally debuted on the Nintendo DS, before getting it’s updated incarnation on the PSP two years later as Double X.
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Vampyr (Playstation 4 Review-In progress)

Vampires rarely see the light of day and for a long time it felt it almost felt like Vampyr was following suit. Lurking in the shadows, we would hear the aspirations of Vampyr’s pale inhabitants and how the underlying choices they’d make, away from prying eyes, would change their world forever. But much like the fanged ne’er-do-wells Vampyr has gone up in a puff of smoke on the dawn of its release.
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Dark Souls: Remastered (Xbox One Review)

It feels like there isn’t a month that goes by without a remaster, be it an old school title or an up-scaled port of a more recent game – even if the term is a point of contention for some. While some games have received an entire overhaul, others simply make a few minor tweaks and upscale the graphics. Dark Souls: Remastered is more of the latter.
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Bloodstained: Curse Of The Moon (Playstation 4 Review)

Crowd-funded games have gone to staggering heights and plummeting lows in terms of overall success and reception. In the case of Koji Igarashi’s spiritual successor to Castlevania, things are looking well for “Bloodstained: Ritual Of The Night” if it’s prequel “Curse Of The Moon” is anything to go by. The latter is a free bonus for those who funded Ritual Of The Night but it’s also purchasable at a cheap price for those that didn’t. Much like Ritual Of The Night’s apparent resemblance to the later 2D Castlevania titles like Symphony Of The Night and Order Of Ecclesia, Curse Of The Moon harkens back to the NES trilogy in many ways. The 8-bit-style graphics and soundtrack are recreated to a tee, along with familiar gameplay features and of course, the merciless difficulty typical of most NES games.
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Omensight (Playstation 4 Review)

Omensight has heart, it’s a story full war and strife with no clear villain – going as far to show both sides of the story when apt. So it’s a shame that Omensight unwittingly blinds itself by showing the player so many sides that it loses track of the bigger picture. It does have some pretty nifty swordplay though.
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The Council: Episode 2 – Hide and Seek (Xbox One Review)

The Mad Ones proved that Big Bad Wolf weren’t just mad enough to take on the likes of Telltale and Dontnod in the narrative adventure genre, but they were smart enough to pull it off. I instantly fell in love with the mystery at the core of The Council and when The Mad Ones came to a close, I was at loss as how to pass the time between episodes. But can Hide and Seek live up to the expectations of its predecessor?
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Dragon’s Crown Pro (Playstation 4 Review)

There’s no denying that some genres have pretty much fallen off the face of the Earth as games evolved, especially when it has come to side scrolling beat’em ups. Many look back on the era of Streets of Rage, Final Fight, and Golden Axe with a great fondness, but as technology progressed these titles gave way to hack’n’slash and action games. Thankfully Dragon’s Crown Pro reminds you why you loved these games so much.
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Battlezone: Gold Edition (Xbox One Review)

It’s times like these I ask myself why I haven’t invested in a VR headset. With mainstream titles like Resident Evil 7 adopting virtual immersion with phenomenal success, it’s no surprise that other studios are doing the same. Now Rebellion tossed their hat in the ring with Battlezone: Gold Edition.
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Death Road to Canada (Xbox One Review)

When I first laid eyes on Death Road to Canada, I was reminded of Outbreak – a serious small budget take on Resident Evil in a post apocalyptic world. As I spent more time with Death Road to Canada, it was clear that it was a ridiculous satire of zombie survival in the guise of a tubular road trip with an increasingly absurd cast instead of the dour first impressions.
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God of War (Playstation 4 Review)

In a world of flawed gods and testosterone, there’s no room for weakness. Gods don’t shed a single tear as we send our loved ones to Valhalla and they certainly don’t mourn the imprisoned and corrupted. All that matters in the colosseum of gods is the victor: the triumphant gladiator that emerges with a solitary bead of sweat upon his brown. To prove yourself in this world, and the next, is to shed blood in the name of vengeance, defence, or in anger – well, that’s the impression that God of War gives, at the very least.
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Far Cry 5 (Xbox One Review)

When you dare to utter the words “Ubisoft Formula”, it’s never with admiration. As a signifier for tired design, repetitive takes, and an open world that’s wider than it is deep, it’s almost a signifier that you need to lower your expectations. This homogeny in design results in titles like Assassin’s Creed, Ghost Recon: Wildlands, and Far Cry all being bunched together in spite of them being at odds thematically. And in some ways Far Cry 5 does try to break this cast iron mould.
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Masters of Anima (PC Review)

Masters of Anima is an action based Real Time Strategy game in the style of titles like Pikmin and Overlord. You play as Otto, a young man learning to become a Shaper, a type of wizard who can create powerful guardians to fight for him. As Otto points out, it’s not a very useful power since the world is in an extended period of peace.
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Slay the Spire (PC Preview)

Slay the Spire from Mega Crit is an interesting fusion of the ever-popular rogue like genre and deck building card games. I’m a huge fan of deck building games, but I’ve never played a video game that scratches the same itch as the ones I own physical copies of. That hole in my life has finally been filled by this wonderful little indie Early Access title.
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Extinction (Xbox One Review)

It’s often said that imitation is the highest form of flattery, but when was the last time you felt flattered when somebody copied your idea and presented it as their own? From the first Ravenii peering over the wall to the last swipe at its nape, Extinction wears its inspiration on its sleeve. Whether or not Extinction deviates from the path it’s on is a completely different story.
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Ni No Kuni 2: Revenant Kingdom (Playstation 4 Review)

We are told we can be anything from a very young age, but rarely are we ever told we can only be one thing. As children we are allowed the delusion that one day we might become an astronaut, but when it comes to Evan he has only ever been told he can be one thing – a King. Be it through choice, or happenstance, we all confront our future one day. In Ni No Kuni 2, the future is now and Evan is forced to take on a mantle he wasn’t prepared for and we are strapping ourselves in for the ride.
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A Way Out (Xbox One Review)

There’s a large portion of the population that, for one reason or another, elevate a specific day of the week above all others. Some observe their respective Sabbath, while others reserve their chosen day to take some time for themselves and administer a big ol’ dose of self-care. Wednesday was my day, or should I say our day. Every Wednesday, for what felt like the better part, Scotch Rat, Scotch Rat’s dad, Scotch Rat’s cousin, and I would all push together whatever TVs were lying around his Gran’s and share a rather small couch. As days dropped off the calendar there were less and less games to play on one or two consoles, especially as a unit of four. So when I heard A Way Out could capture half of what those days meant to me I was elated.
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King of Fighters ’98: Ultimate Match (Playstation 4 Review)

On its 20th birthday, it’s interesting to look back on King of Fighters ’98. Initially it failed to capture the limelight, coming up against the likes of Tekken 3 and a litany of Capcom fighters. Nonetheless, ’98 has gained favour with the FGC and is now considered an important milestone in the King of Fighters series and one of the most popular entries within the competitive scene.
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Gravel (Xbox One Review)

This generation has blessed us with an abundance of excellent driving games – DriveClub was an extremely solid title, Gran Turismo made a pretty successful return and both Forza series continue to set the standard for console racing sims. However, what I’ve been missing is something that harkens back to my days in the local arcades playing Sega Rally – something a little more arcade-like in a rally setting.
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Mulaka (Playstation 4 Review)

You are Mulaka, a Tarahumara shaman warrior – Sukurúame. Armed only with your spear and the gift of second sight, you must commune with the five great animal demigods, face off against some of Northern Mexico’s most fearsome mythical creatures, and stand up to a growing evil. With little warning, you begin your pilgrimage, doing good deeds and collecting Kórima along the way.
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Agony (Xbox One Review)

Tuesday, June 12, 2018

The devil himself suffers.

Metal Slug Double X (Playstation 4 Review)

Friday, June 8, 2018

2x the metal per slug.

Vampyr (Playstation 4 Review-In progress)

Monday, June 4, 2018

The non-sparkling kind.

Dark Souls: Remastered (Xbox One Review)

Friday, June 1, 2018

It feels like there isn’t a month that goes by without a remaster, be it an old school title or an up-scaled port of a more recent game…