Every morning we wake up to the same old world we’ve grown accustomed to, ignoring the wonders surrounding us, man-made and natural alike. The vistas we could be feasting our eyes on and the extravagant places we could be exploring are subdued by our everyday need to work and make a living; garnering more time in the office and less time out in the open world. And that’s where video games come in. Games allow moments of respite from our grueling everyday lives and let us visit places we would never be able to normally – or even those that are not physically possible. The Witness creates a world in which you could lose yourself in for hours, uncovering the meaning behind everything on offer. In spite of its miraculous panoramic views, The Witness wants something from you first before you are allowed to experience these sights. And that’s a piece of your mind.
Virginia, from Variable State, is a cinematic game that uses the viewer’s intelligence against them. You’ll have noticed I have used game and viewer in the same sentence, and as paradoxical as it sounds it is the only way to describe your role – or lack thereof. Playing your intelligence against you allows for Virginia to be interpreted differently, so by all means ridicule my review, but you can’t change what I experienced. Variable State took inspiration from 90’s Television, such as X-Files and Twin Peaks, and showed their dedication, through telling a story of the unexplainable and absurd.
Two Tribes’ Rive is their latest game and sadly their last for the time being. Rive is a twin stick shooter which blends twin stick shooting, platforming, and even side scrolling. Will the end of the Two Tribes’ saga be a welcome addition to their 16 years of games or a footnote better left unread?
There was a point in time where Keiji Inafune could do no wrong. Anything he touched was gold and during his time at Capcom he helped produce and create some of their most popular, and in some cases forgotten, series. After stepping away from Capcom and working with Comcept on Microsoft’s next big exclusive, all eyes were on Inafune and his team. Enter ReCore.
The clashing of steel on steel has never really been that satisfying or even that well showcased in medieval games. However, there are few exceptions. Back in 2007 a little title called Mount & Blade tried to rectify this by going for all out realism within a medieval setting. Employing large scale wars between governing nations, political bouts of courts and kings, economic ventures of trading and everything in between. Due to this medieval sim being well received it soon got an expansion titled Mount & Blade: Warband. Introducing new features such as courtship, new factions and an online multiplayer component. It simply improved upon a praise worthy recipe, but does this “realistic” medieval times simulator hold up as the new age of gaming is flourishing?
Like all good series, our first podcast season was cut short. A combination of large upload files for the initial few podcast episodes and even longer run times meant that at the end of episode 8 you were almost left with a cliffhanger. Fortunately we are back and better than ever.
Your typical Viking burial is one of grandeur, flames, and honour. But in Thunder Lotus Games’ latest release, Jotun, we see a different side of death for the Vikings. One in which our heroine, Thora, didn’t quite get the burial of a warrior. After a successful Kickstarter in 2015, Jotun is finally making its way to consoles.
Witness the extent of repetiton.
Stuggy ventures to Virginia to solve the case of a missing child
A Rive and kickin’.
Run the Joules.